Thursday, July 22, 2010

Warhammer Fantasy Build Up: Help from 1000 to 1250

     Ok, last winter I ran a build up event at the LGS. Not tooting my own horn but it was a pretty big success. So now with the release of WFB:8th we are doing one for fantasy. This is being hosted by Gauthic. I am working on my Orcs and Goblins for this event, but I am having trouble deciding what to do. I have been playing the following list at 1000 pts and have done "ok" with it. List is after the jump.

1000 Pts - Orcs & Goblins Roster - O&G 1000

Big Boss (1#, 106 pts)
   1 Black Orc Big Boss @ 106 pts (General; Quell Animosity; Size Matters - Black Orcs; Heavy Armour; Shield)
      1 Martog's Best Basha

Shaman (1#, 125 pts)
   1 Orc Shaman @ 125 pts (Size Matters - Orcs; Level 2 Upgrade; Choppa)
      1 1. Gaze of Mork
      1 2. 'Eadbutt
      1 3. Bash 'Em Ladz
      1 4. Fists of Gork
      1 5. Gork's Warpath
      1 6. Waaagh!
      1 Dispel Scroll

Night Goblin Mob (27#, 197 pts)
   25 Night Goblins @ 197 pts (Size Matters - Goblins; Musician Mus; Standard Bearer Std; Nets; Hand Weapon; Spear; Shield; Animosity; Fear Elves; Hate Dwarves)
      2 Fanatics

Boyz Mob (20#, 150 pts)
   19 Orc Boyz @ 150 pts (Size Matters - Orcs; Musician Mus; Standard Bearer Std; Choppa; Light Armour; Shield; Animosity)
      1 Orc Boss (Choppa; Light Armour; Shield)

Black Orcs (14#, 234 pts)
   13 Black Orcs @ 234 pts (Size Matters - Black Orcs; Musician Mus; Standard Bearer Std; Armed to da Teef; Choppa; Heavy Armour; Shield)
      1 Black Orc Boss (Choppa; Heavy Armour; Shield; Armed to da Teef)

Shooty Things (4#, 70 pts)
   1 Goblin Rock Lobber @ 70 pts (Stone Thrower)
      3 Goblin Crew (Size Matters - Goblins; Hand Weapon; Fear Elves)

Shooty Things (4#, 80 pts)
   1 Goblin Doom Diver Catapult @ 80 pts (Stone Thrower)
      3 Goblin Crew (Size Matters - Goblins; Hand Weapon; Fear Elves)

Shooty Things (4#, 35 pts)
   1 Goblin Spear Chukka @ 35 pts
      3 Goblin Crew (Size Matters - Goblins; Hand Weapon; Fear Elves)

Validation Report:
Edition: 7th Edition; Game Type: Normal Game; Army Subtype: Orc & Goblin Horde
Roster satisfies all enforced validation rules

Total Roster Cost: 997

Created with Army Builder® - Try it for free at

     In place of Martog's Best Basha on the Big Boss I have been subbing the initiative 10 weapon from the BRB. I am probably going to be getting rid of this. With a choppa, he not only gains +1 Str in the first turn, but since a choppa counts as a hand weapon in all respects he gains the Parry save for fighting with a hand weapon and shield. I know it may prove a problem if I meet something that needs a magic weapon, but for now I think that is what I will use.

     As for the Goblin Spear Chukka, this has been the most disappointing thing from my list. I have now fielded it in 3 games and it has yet to hit a single shot. So I am pretty confident I will be swapping it for a unit of Squig Herders. I love the model and if I can get them on my opponents flanks, then I should be able to lose combat without taking enough casualties to eliminate the unit. That would make them take a break test and if they fail it they do d6 Str 5 hits to all units in 2d6". So I think I may swap that in place of the Spear Chukka.

     As for what I have been thinking to add. Well I thought I would start with another Doom Diver. To me they are a bit better than the rock lobber and I don't think I need two extra war machines at this point. After that I am unsure. I was thinking maybe beef up the Squig Herders unit and add an extra unit of 20 Orcs w/full command. That would put me right around 1250. What do you think?


Brent said...

First of all, the army looks fantastic! I'm itching to put the finishing touches on my Beastmen 1000pts, but I'm still working on my N-S-S-S-A. I'm shooting to finish it today.

I think the Squig Herders are a great idea.

What's your plan against LB's Banshee? He's thinking of adding a second unit.

Master Manipulator (every store needs one) said...

My plan for ethereal units will be any spell damage I can muster and combat res.

My real problem with my boss is that I am not sure I gain anything from a magic weapon other than the fact that it is "magic". Perhaps I go with the weapon listed.

Best Basha is +1 WS, Str, Init and that is not to shabby.