Ok, last winter I ran a build up event at the LGS. Not tooting my own horn but it was a pretty big success. So now with the release of WFB:8th we are doing one for fantasy. This is being hosted by Gauthic. I am working on my Orcs and Goblins for this event, but I am having trouble deciding what to do. I have been playing the following list at 1000 pts and have done "ok" with it. List is after the jump.
1000 Pts - Orcs & Goblins Roster - O&G 1000
Big Boss (1#, 106 pts)
1 Black Orc Big Boss @ 106 pts (General; Quell Animosity; Size Matters - Black Orcs; Heavy Armour; Shield)
1 Martog's Best Basha
Shaman (1#, 125 pts)
1 Orc Shaman @ 125 pts (Size Matters - Orcs; Level 2 Upgrade; Choppa)
1 1. Gaze of Mork
1 2. 'Eadbutt
1 3. Bash 'Em Ladz
1 4. Fists of Gork
1 5. Gork's Warpath
1 6. Waaagh!
1 Dispel Scroll
Night Goblin Mob (27#, 197 pts)
25 Night Goblins @ 197 pts (Size Matters - Goblins; Musician Mus; Standard Bearer Std; Nets; Hand Weapon; Spear; Shield; Animosity; Fear Elves; Hate Dwarves)
2 Fanatics
Boyz Mob (20#, 150 pts)
19 Orc Boyz @ 150 pts (Size Matters - Orcs; Musician Mus; Standard Bearer Std; Choppa; Light Armour; Shield; Animosity)
1 Orc Boss (Choppa; Light Armour; Shield)
Black Orcs (14#, 234 pts)
13 Black Orcs @ 234 pts (Size Matters - Black Orcs; Musician Mus; Standard Bearer Std; Armed to da Teef; Choppa; Heavy Armour; Shield)
1 Black Orc Boss (Choppa; Heavy Armour; Shield; Armed to da Teef)
Shooty Things (4#, 70 pts)
1 Goblin Rock Lobber @ 70 pts (Stone Thrower)
3 Goblin Crew (Size Matters - Goblins; Hand Weapon; Fear Elves)
Shooty Things (4#, 80 pts)
1 Goblin Doom Diver Catapult @ 80 pts (Stone Thrower)
3 Goblin Crew (Size Matters - Goblins; Hand Weapon; Fear Elves)
Shooty Things (4#, 35 pts)
1 Goblin Spear Chukka @ 35 pts
3 Goblin Crew (Size Matters - Goblins; Hand Weapon; Fear Elves)
Validation Report:
Edition: 7th Edition; Game Type: Normal Game; Army Subtype: Orc & Goblin Horde
Roster satisfies all enforced validation rules
Total Roster Cost: 997
Created with Army Builder® - Try it for free at http://www.wolflair.com
In place of Martog's Best Basha on the Big Boss I have been subbing the initiative 10 weapon from the BRB. I am probably going to be getting rid of this. With a choppa, he not only gains +1 Str in the first turn, but since a choppa counts as a hand weapon in all respects he gains the Parry save for fighting with a hand weapon and shield. I know it may prove a problem if I meet something that needs a magic weapon, but for now I think that is what I will use.
As for the Goblin Spear Chukka, this has been the most disappointing thing from my list. I have now fielded it in 3 games and it has yet to hit a single shot. So I am pretty confident I will be swapping it for a unit of Squig Herders. I love the model and if I can get them on my opponents flanks, then I should be able to lose combat without taking enough casualties to eliminate the unit. That would make them take a break test and if they fail it they do d6 Str 5 hits to all units in 2d6". So I think I may swap that in place of the Spear Chukka.
As for what I have been thinking to add. Well I thought I would start with another Doom Diver. To me they are a bit better than the rock lobber and I don't think I need two extra war machines at this point. After that I am unsure. I was thinking maybe beef up the Squig Herders unit and add an extra unit of 20 Orcs w/full command. That would put me right around 1250. What do you think?
2 comments:
First of all, the army looks fantastic! I'm itching to put the finishing touches on my Beastmen 1000pts, but I'm still working on my N-S-S-S-A. I'm shooting to finish it today.
I think the Squig Herders are a great idea.
What's your plan against LB's Banshee? He's thinking of adding a second unit.
My plan for ethereal units will be any spell damage I can muster and combat res.
My real problem with my boss is that I am not sure I gain anything from a magic weapon other than the fact that it is "magic". Perhaps I go with the weapon listed.
Best Basha is +1 WS, Str, Init and that is not to shabby.
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